Today in class, we had a speaker that works at a startup. His primary focus on the job was programming, but had a great deal to speak on when developing a user experience.
Many of the same themes played out in this discussion, and they are things that I have already personally considered. Some of it is again, common sense. He spoke a great deal on the design processes, and what it meant to develop a product for a customer.
I think that one of the most important lessons that most students could take away is the concept of being comfortable with being uncomfortable. A lot of what we do as new media specialists involves dealing with the unknown and just learning it. I think the speaker’s story about how they started out not knowing anything about IOS programming was a good punctuation mark to that concept.
Technology keeps changing, and we have to keep learning and developing. That involves getting into situations that we may not have all the information on. It may require that we involve ourselves in an area that no one else has documented. It may require us to make a new path. Project orientated learning makes the most sense, and forces us to evaluate what we do and do not know.
Having worked for a little over 11 years, there are great many myths that exist, but shouldn’t be heeded. Understanding what you are doing is not necessary. It is the ability to develop the understanding and willingness to continue, no matter how difficult. Once again, we are even reminded that working with others is imperative. You cannot develop a User Experience by yourself. A single perspective is not enough.
If you are designing for others, you have to include others. Thus, no person is an island upon themselves. They must collaborate.